| app-art.org on Thu, 19 Jul 2001 09:49:08 +0200 (CEST) |
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| [Nettime-bold] Greg Sidal talks to app-art.org |
http://www.app-art.org/ 19/07/01
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Greg Sidal, author of Drive Scroll - a screensaver
that copies the contents of your hard drive to your
monitor - talks to app-art.org about his network and
digital artworks.
http://www.geocities.com/gregsidal/
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Could you explain a little the idea behind
DriveScroll? What, specifically, was it about
scrolling a disks' content across the screen that
appealled to you?
The program takes the data from the drive in the
native format of the drive hardware and puts it on
the monitor in the native format of the monitor
hardware. The display is set to slowly scroll because
that is just a practical way to allow the human
visual cortex to absorb the data. The program does
not rely on layers of software interpretation to
organize the data, nor is there an attempt to
reinterpret the data either.
DriveScroll doesn't make any decisions based upon the
data it is reading - it displays everything,
regardless of the format. Was the decision to do that
an aesthetic one, or are you exploring ideas behind
the storage and representation of human- readable
data?
DriveScroll does not attempt to organize the data,
but must accept that some sort of structure is
unavoidable in order to place the data into human
perception. Data that can not be perceived in some
way does not really exist in any practical sense. For
example, the existence of cosmic radiation was
discovered by accident as a byproduct of the
development of the radio medium. The 'static' the
device was detecting was unexpected because there was
no previous way of placing that data into human
perception. DriveScroll's operation is related to
radio and television interference.
Why is DriveScroll a screensaver? Some people have
pointed out that a lot of 'generative' visual
software falls into the trap of being best-suited as
a passive entertainment device (think Cthugtha, Apple
iTunes, etc). How does DriveScroll avoid this cliche?
Yes, the corporate screen saver as a type of art is a
cliche. To employ this kind of envelope to show
unprocessed data, or essentially remove the corporate
controlled layers of software interpretation, is
disruptive to some extent (perhaps like Holzer's
advertising display disruptions). DriveScroll avoids
software interpretation but is also a specific type
of software itself, which is an unavoidable
contradiction. The screen saver also has an
interesting relationship with the user - a screen
saver won't run while the user is at the computer, so
it is not exactly passive. Like all application
software, a screen saver is something that people
install on the private space of thier PC and make
thier own. As everyone knows, access to and control
of this space has become very politicized.
You recently open sourced Drive Scroll. Was this a
politically motivated gesture? (in which case, how
does it relate to DriveScroll being a piece of art?).
First, providing the source code allows users to
customize DriveScroll in any way they choose. The
idea that this makes authorship fuzzy doesn't bother
me because the license ("terms of use") mandates that
modifications be published and clearly marked. I've
always thought that software has much in common with
architecture, and it is common for buildings to be
designed and extended by different architects.
Software and architecture are both functional,
interactive, and technology intensive.
Second, the source code is part of the curatorial
package, like a statement. The source code can help
to reveal what the author(s) were thinking about,
etc.
What is the most valuable aspect of Open Source
software to you?
Probably the most valuable aspect of the open source
movement is its recognition of the importance of
public space. The movement may not be successful in
replacing Windows, for example, but its existence as
a powerful force indicates a strong resistance to
closed (private) systems and decision controlled by
concentrated powers.
I am very positive about peer to peer approaches, and
I see the open source movement as one possible P2P
approach to organizing labor, production, and
distribution. It's interesting to see that P2P
approaches have won out consistently on the net. Chat
rooms, email list communities, Usenet, messaging,
auctions, person to person money transfers, and file
sharing are all examples of P2P, many of which trace
thier heritage to BBS systems.
You've also got a couple of other projects at your
web site, one of which is your "AE Generator" from
1992. As you've been writing artistic software for
such a long time, have you developed a critical
theory about art and software which runs throughout
your work? Are we witnessing these same theories in
play with your "Illicit images", which appears to
stand apart from your software?
In 1992 much of the computer art works I was aware of
were mostly demonstrations of technical prowess (like
fractal generators), so I started playing with stuff
that was more conceptual. Like drip paintings, AE
Generator is technically trivial, and intentionally
so.
'Illicit images' isn't software, but was created with
some customized software, so it is similar in that
respect. I like the way 'Illicit images' doesn't fit
nicely into any genre, it might be net art,
generative art, or just old-fashioned still image
manipulation. Like DriveScroll, 'Illicit images' also
directly aestheticizes data, but there is more of a
deliberate confusion between data and image since
images make up the source material. It is very
interesting to take a digital image and operate on it
with dataspace algorithms. To accomplish these kinds
of disruptions you must be prepared to write or
customize software.
When creating 'Illicit images', I adopted the modus
operandi of the underground pornography publisher,
not the commercial purveyers, but the covert
community who have a passion for the material and a
belief that they are performing a valued public
service. I sometimes also adopt MOs of the hacker and
other marginal groups that owe thier existence to
this technology. Also, when creating this piece I
played a cat and mouse game with the law, which is
another kind of program.
I don't really have a critical theory per se, but I
do try to locate and distill the really important
issues, both aesthetically and conceptually. I am
interested in the patterns of behaviour and
production that form the technosocial reality, and in
the relationship between perception and class
dynamics.
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http://www.app-art.org/ 19/07/01
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